Change NULLs to nullptrs.

This commit is contained in:
Rohit Nirmal 2014-12-03 12:57:57 -06:00
parent 63b1453dd8
commit 8a62423970
24 changed files with 115 additions and 115 deletions

View file

@ -22,7 +22,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
// Compile Vertex Shader
DEBUG_LOG(GPU, "Compiling vertex shader.");
glShaderSource(vertex_shader_id, 1, &vertex_shader, NULL);
glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr);
glCompileShader(vertex_shader_id);
// Check Vertex Shader
@ -31,14 +31,14 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
if (info_log_length > 1) {
std::vector<char> vertex_shader_error(info_log_length);
glGetShaderInfoLog(vertex_shader_id, info_log_length, NULL, &vertex_shader_error[0]);
glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]);
}
// Compile Fragment Shader
DEBUG_LOG(GPU, "Compiling fragment shader.");
glShaderSource(fragment_shader_id, 1, &fragment_shader, NULL);
glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr);
glCompileShader(fragment_shader_id);
// Check Fragment Shader
@ -47,7 +47,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
if (info_log_length > 1) {
std::vector<char> fragment_shader_error(info_log_length);
glGetShaderInfoLog(fragment_shader_id, info_log_length, NULL, &fragment_shader_error[0]);
glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]);
DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]);
}
@ -65,7 +65,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
if (info_log_length > 1) {
std::vector<char> program_error(info_log_length);
glGetProgramInfoLog(program_id, info_log_length, NULL, &program_error[0]);
glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
DEBUG_LOG(GPU, "%s", &program_error[0]);
}

View file

@ -17,8 +17,8 @@
namespace VideoCore {
EmuWindow* g_emu_window = NULL; ///< Frontend emulator window
RendererBase* g_renderer = NULL; ///< Renderer plugin
EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
RendererBase* g_renderer = nullptr; ///< Renderer plugin
int g_current_frame = 0;
/// Initialize the video core