shader_ir: Implement BRX & BRA.CC
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6 changed files with 76 additions and 4 deletions
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@ -1367,6 +1367,20 @@ union Instruction {
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}
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} bra;
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union {
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BitField<20, 24, u64> target;
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BitField<5, 1, u64> constant_buffer;
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s32 GetBranchExtend() const {
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// Sign extend the branch target offset
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u32 mask = 1U << (24 - 1);
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u32 value = static_cast<u32>(target);
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// The branch offset is relative to the next instruction and is stored in bytes, so
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// divide it by the size of an instruction and add 1 to it.
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return static_cast<s32>((value ^ mask) - mask) / sizeof(Instruction) + 1;
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}
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} brx;
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union {
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BitField<39, 1, u64> emit; // EmitVertex
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BitField<40, 1, u64> cut; // EndPrimitive
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@ -1464,6 +1478,7 @@ public:
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BFE_IMM,
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BFI_IMM_R,
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BRA,
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BRX,
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PBK,
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LD_A,
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LD_L,
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@ -1738,6 +1753,7 @@ private:
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INST("111000101001----", Id::SSY, Type::Flow, "SSY"),
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INST("111000101010----", Id::PBK, Type::Flow, "PBK"),
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INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
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INST("111000100101----", Id::BRX, Type::Flow, "BRX"),
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INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
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INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
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INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
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