Merge pull request #2306 from ReinUsesLisp/aoffi
shader_ir: Implement AOFFI for TEX and TLD4
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commit
8aaf418bd6
4 changed files with 207 additions and 73 deletions
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@ -21,6 +21,8 @@
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namespace OpenGL::GLShader {
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namespace {
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using Tegra::Shader::Attribute;
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using Tegra::Shader::AttributeUse;
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using Tegra::Shader::Header;
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@ -34,14 +36,18 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
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using Operation = const OperationNode&;
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enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
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struct TextureAoffi {};
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using TextureArgument = std::pair<Type, Node>;
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using TextureIR = std::variant<TextureAoffi, TextureArgument>;
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enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
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static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float));
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constexpr u32 MAX_GLOBALMEMORY_ELEMENTS =
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static_cast<u32>(RasterizerOpenGL::MaxGlobalMemorySize) / sizeof(float);
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enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
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class ShaderWriter {
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public:
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void AddExpression(std::string_view text) {
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@ -91,7 +97,7 @@ private:
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};
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/// Generates code to use for a swizzle operation.
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static std::string GetSwizzle(u32 elem) {
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std::string GetSwizzle(u32 elem) {
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ASSERT(elem <= 3);
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std::string swizzle = ".";
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swizzle += "xyzw"[elem];
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@ -99,7 +105,7 @@ static std::string GetSwizzle(u32 elem) {
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}
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/// Translate topology
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static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
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std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
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switch (topology) {
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case Tegra::Shader::OutputTopology::PointList:
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return "points";
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@ -114,7 +120,7 @@ static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
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}
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/// Returns true if an object has to be treated as precise
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static bool IsPrecise(Operation operand) {
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bool IsPrecise(Operation operand) {
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const auto& meta = operand.GetMeta();
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if (const auto arithmetic = std::get_if<MetaArithmetic>(&meta)) {
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@ -126,7 +132,7 @@ static bool IsPrecise(Operation operand) {
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return false;
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}
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static bool IsPrecise(Node node) {
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bool IsPrecise(Node node) {
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if (const auto operation = std::get_if<OperationNode>(node)) {
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return IsPrecise(*operation);
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}
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@ -723,8 +729,8 @@ private:
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result_type));
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}
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std::string GenerateTexture(Operation operation, const std::string& func,
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const std::vector<std::pair<Type, Node>>& extras) {
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std::string GenerateTexture(Operation operation, const std::string& function_suffix,
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const std::vector<TextureIR>& extras) {
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constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"};
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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@ -734,11 +740,11 @@ private:
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const bool has_array = meta->sampler.IsArray();
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const bool has_shadow = meta->sampler.IsShadow();
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std::string expr = func;
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expr += '(';
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expr += GetSampler(meta->sampler);
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expr += ", ";
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std::string expr = "texture" + function_suffix;
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if (!meta->aoffi.empty()) {
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expr += "Offset";
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}
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expr += '(' + GetSampler(meta->sampler) + ", ";
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expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1);
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expr += '(';
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for (std::size_t i = 0; i < count; ++i) {
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@ -756,38 +762,76 @@ private:
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}
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expr += ')';
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for (const auto& extra_pair : extras) {
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const auto [type, operand] = extra_pair;
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if (operand == nullptr) {
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continue;
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}
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expr += ", ";
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switch (type) {
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case Type::Int:
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if (const auto immediate = std::get_if<ImmediateNode>(operand)) {
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// Inline the string as an immediate integer in GLSL (some extra arguments are
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// required to be constant)
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expr += std::to_string(static_cast<s32>(immediate->GetValue()));
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} else {
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expr += "ftoi(" + Visit(operand) + ')';
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}
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break;
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case Type::Float:
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expr += Visit(operand);
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break;
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default: {
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const auto type_int = static_cast<u32>(type);
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UNIMPLEMENTED_MSG("Unimplemented extra type={}", type_int);
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expr += '0';
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break;
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}
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for (const auto& variant : extras) {
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if (const auto argument = std::get_if<TextureArgument>(&variant)) {
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expr += GenerateTextureArgument(*argument);
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} else if (std::get_if<TextureAoffi>(&variant)) {
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expr += GenerateTextureAoffi(meta->aoffi);
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} else {
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UNREACHABLE();
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}
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}
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return expr + ')';
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}
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std::string GenerateTextureArgument(TextureArgument argument) {
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const auto [type, operand] = argument;
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if (operand == nullptr) {
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return {};
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}
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std::string expr = ", ";
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switch (type) {
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case Type::Int:
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if (const auto immediate = std::get_if<ImmediateNode>(operand)) {
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// Inline the string as an immediate integer in GLSL (some extra arguments are
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// required to be constant)
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expr += std::to_string(static_cast<s32>(immediate->GetValue()));
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} else {
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expr += "ftoi(" + Visit(operand) + ')';
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}
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break;
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case Type::Float:
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expr += Visit(operand);
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break;
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default: {
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const auto type_int = static_cast<u32>(type);
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UNIMPLEMENTED_MSG("Unimplemented extra type={}", type_int);
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expr += '0';
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break;
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}
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}
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return expr;
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}
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std::string GenerateTextureAoffi(const std::vector<Node>& aoffi) {
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if (aoffi.empty()) {
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return {};
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}
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constexpr std::array<const char*, 3> coord_constructors = {"int", "ivec2", "ivec3"};
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std::string expr = ", ";
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expr += coord_constructors.at(aoffi.size() - 1);
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expr += '(';
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for (std::size_t index = 0; index < aoffi.size(); ++index) {
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const auto operand{aoffi.at(index)};
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if (const auto immediate = std::get_if<ImmediateNode>(operand)) {
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// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
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// to be constant by the standard).
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expr += std::to_string(static_cast<s32>(immediate->GetValue()));
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} else {
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expr += "ftoi(" + Visit(operand) + ')';
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}
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if (index + 1 < aoffi.size()) {
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expr += ", ";
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}
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}
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expr += ')';
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return expr;
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}
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std::string Assign(Operation operation) {
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const Node dest = operation[0];
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const Node src = operation[1];
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@ -1164,7 +1208,8 @@ private:
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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ASSERT(meta);
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std::string expr = GenerateTexture(operation, "texture", {{Type::Float, meta->bias}});
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std::string expr = GenerateTexture(
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operation, "", {TextureAoffi{}, TextureArgument{Type::Float, meta->bias}});
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if (meta->sampler.IsShadow()) {
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expr = "vec4(" + expr + ')';
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}
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@ -1175,7 +1220,8 @@ private:
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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ASSERT(meta);
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std::string expr = GenerateTexture(operation, "textureLod", {{Type::Float, meta->lod}});
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std::string expr = GenerateTexture(
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operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureAoffi{}});
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if (meta->sampler.IsShadow()) {
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expr = "vec4(" + expr + ')';
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}
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@ -1187,7 +1233,8 @@ private:
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ASSERT(meta);
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const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
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return GenerateTexture(operation, "textureGather", {{type, meta->component}}) +
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return GenerateTexture(operation, "Gather",
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{TextureArgument{type, meta->component}, TextureAoffi{}}) +
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GetSwizzle(meta->element);
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}
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@ -1217,8 +1264,8 @@ private:
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ASSERT(meta);
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if (meta->element < 2) {
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return "itof(int((" + GenerateTexture(operation, "textureQueryLod", {}) +
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" * vec2(256))" + GetSwizzle(meta->element) + "))";
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return "itof(int((" + GenerateTexture(operation, "QueryLod", {}) + " * vec2(256))" +
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GetSwizzle(meta->element) + "))";
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}
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return "0";
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}
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@ -1571,6 +1618,8 @@ private:
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ShaderWriter code;
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};
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} // Anonymous namespace
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std::string GetCommonDeclarations() {
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const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS);
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const auto gmem = std::to_string(MAX_GLOBALMEMORY_ELEMENTS);
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