Common: Make recursive FileUtil functions take a maximum recursion
Fixes #1115. Also improves the performances of DiskArchive’s directory implementation a lot, simply by not going through the entire tree instead of just listing the first level files. Thanks to JayRoxFox for rebasing this on current master!
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4 changed files with 43 additions and 30 deletions
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@ -118,19 +118,20 @@ void GameList::LoadInterfaceLayout()
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item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
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}
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan)
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion)
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{
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const auto callback = [&](unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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const std::string& virtual_name,
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unsigned int recursion) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing)
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return false; // Breaks the callback loop.
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if (deep_scan && FileUtil::IsDirectory(physical_name)) {
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AddFstEntriesToGameList(physical_name, true);
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if (recursion > 0 && FileUtil::IsDirectory(physical_name)) {
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AddFstEntriesToGameList(physical_name, recursion - 1);
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} else {
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std::string filename_filename, filename_extension;
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Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension);
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@ -169,7 +170,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
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void GameListWorker::run()
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{
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stop_processing = false;
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan);
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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emit Finished();
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}
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