Common: Make recursive FileUtil functions take a maximum recursion

Fixes #1115.

Also improves the performances of DiskArchive’s directory
implementation a lot, simply by not going through the entire tree
instead of just listing the first level files.

Thanks to JayRoxFox for rebasing this on current master!
This commit is contained in:
Emmanuel Gil Peyrot 2015-09-06 07:59:04 +01:00
parent 51ee2d2eb1
commit 8ab6f26c09
4 changed files with 43 additions and 30 deletions

View file

@ -118,19 +118,20 @@ void GameList::LoadInterfaceLayout()
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan)
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion)
{
const auto callback = [&](unsigned* num_entries_out,
const std::string& directory,
const std::string& virtual_name) -> bool {
const std::string& virtual_name,
unsigned int recursion) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
return false; // Breaks the callback loop.
if (deep_scan && FileUtil::IsDirectory(physical_name)) {
AddFstEntriesToGameList(physical_name, true);
if (recursion > 0 && FileUtil::IsDirectory(physical_name)) {
AddFstEntriesToGameList(physical_name, recursion - 1);
} else {
std::string filename_filename, filename_extension;
Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension);
@ -169,7 +170,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
void GameListWorker::run()
{
stop_processing = false;
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan);
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
emit Finished();
}