AudioCore: Skeleton Implementation
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
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0d086616d1
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19 changed files with 875 additions and 71 deletions
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@ -7,6 +7,8 @@
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#include <utility>
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#include <vector>
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#include "audio_core/audio_core.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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@ -107,7 +109,6 @@ struct MemoryArea {
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static MemoryArea memory_areas[] = {
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{SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, "Shared Memory"}, // Shared memory
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{VRAM_VADDR, VRAM_SIZE, "VRAM"}, // Video memory (VRAM)
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{DSP_RAM_VADDR, DSP_RAM_SIZE, "DSP RAM"}, // DSP memory
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{TLS_AREA_VADDR, TLS_AREA_SIZE, "TLS Area"}, // TLS memory
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};
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@ -133,6 +134,8 @@ void InitLegacyAddressSpace(Kernel::VMManager& address_space) {
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auto shared_page_vma = address_space.MapBackingMemory(SHARED_PAGE_VADDR,
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(u8*)&SharedPage::shared_page, SHARED_PAGE_SIZE, MemoryState::Shared).MoveFrom();
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address_space.Reprotect(shared_page_vma, VMAPermission::Read);
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AudioCore::AddAddressSpace(address_space);
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}
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} // namespace
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/hle/pipe.h"
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#include "common/logging/log.h"
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#include "core/hle/kernel/event.h"
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@ -14,17 +16,30 @@ namespace DSP_DSP {
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static u32 read_pipe_count;
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static Kernel::SharedPtr<Kernel::Event> semaphore_event;
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static Kernel::SharedPtr<Kernel::Event> interrupt_event;
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void SignalInterrupt() {
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// TODO(bunnei): This is just a stub, it does not do anything other than signal to the emulated
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// application that a DSP interrupt occurred, without specifying which one. Since we do not
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// emulate the DSP yet (and how it works is largely unknown), this is a work around to get games
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// that check the DSP interrupt signal event to run. We should figure out the different types of
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// DSP interrupts, and trigger them at the appropriate times.
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struct PairHash {
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template <typename T, typename U>
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std::size_t operator()(const std::pair<T, U> &x) const {
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// TODO(yuriks): Replace with better hash combining function.
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return std::hash<T>()(x.first) ^ std::hash<U>()(x.second);
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}
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};
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if (interrupt_event != 0)
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interrupt_event->Signal();
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/// Map of (audio interrupt number, channel number) to Kernel::Events. See: RegisterInterruptEvents
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static std::unordered_map<std::pair<u32, u32>, Kernel::SharedPtr<Kernel::Event>, PairHash> interrupt_events;
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// DSP Interrupts:
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// Interrupt #2 occurs every frame tick. Userland programs normally have a thread that's waiting
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// for an interrupt event. Immediately after this interrupt event, userland normally updates the
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// state in the next region and increments the relevant frame counter by two.
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void SignalAllInterrupts() {
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// HACK: The other interrupts have currently unknown purpose, we trigger them each tick in any case.
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for (auto& interrupt_event : interrupt_events)
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interrupt_event.second->Signal();
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}
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void SignalInterrupt(u32 interrupt, u32 channel) {
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interrupt_events[std::make_pair(interrupt, channel)]->Signal();
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}
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/**
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@ -43,7 +58,7 @@ static void ConvertProcessAddressFromDspDram(Service::Interface* self) {
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cmd_buff[1] = 0; // No error
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cmd_buff[2] = (addr << 1) + (Memory::DSP_RAM_VADDR + 0x40000);
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LOG_WARNING(Service_DSP, "(STUBBED) called with address 0x%08X", addr);
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LOG_TRACE(Service_DSP, "addr=0x%08X", addr);
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}
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/**
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@ -121,8 +136,8 @@ static void FlushDataCache(Service::Interface* self) {
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/**
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* DSP_DSP::RegisterInterruptEvents service function
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* Inputs:
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* 1 : Parameter 0 (purpose unknown)
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* 2 : Parameter 1 (purpose unknown)
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* 1 : Interrupt Number
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* 2 : Channel Number
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* 4 : Interrupt event handle
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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@ -130,22 +145,24 @@ static void FlushDataCache(Service::Interface* self) {
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static void RegisterInterruptEvents(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32 param0 = cmd_buff[1];
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u32 param1 = cmd_buff[2];
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u32 interrupt = cmd_buff[1];
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u32 channel = cmd_buff[2];
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u32 event_handle = cmd_buff[4];
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auto evt = Kernel::g_handle_table.Get<Kernel::Event>(cmd_buff[4]);
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if (evt != nullptr) {
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interrupt_event = evt;
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cmd_buff[1] = 0; // No error
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if (event_handle) {
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auto evt = Kernel::g_handle_table.Get<Kernel::Event>(cmd_buff[4]);
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if (evt) {
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interrupt_events[std::make_pair(interrupt, channel)] = evt;
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cmd_buff[1] = RESULT_SUCCESS.raw;
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LOG_WARNING(Service_DSP, "Registered interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
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} else {
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cmd_buff[1] = -1;
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LOG_ERROR(Service_DSP, "Invalid event handle! interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
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}
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} else {
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LOG_ERROR(Service_DSP, "called with invalid handle=%08X", cmd_buff[4]);
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// TODO(yuriks): An error should be returned from SendSyncRequest, not in the cmdbuf
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cmd_buff[1] = -1;
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interrupt_events.erase(std::make_pair(interrupt, channel));
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LOG_WARNING(Service_DSP, "Unregistered interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
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}
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LOG_WARNING(Service_DSP, "(STUBBED) called param0=%u, param1=%u, event_handle=0x%08X", param0, param1, event_handle);
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}
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/**
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@ -158,8 +175,6 @@ static void RegisterInterruptEvents(Service::Interface* self) {
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static void SetSemaphore(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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SignalInterrupt();
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cmd_buff[1] = 0; // No error
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LOG_WARNING(Service_DSP, "(STUBBED) called");
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@ -168,9 +183,9 @@ static void SetSemaphore(Service::Interface* self) {
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/**
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* DSP_DSP::WriteProcessPipe service function
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* Inputs:
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* 1 : Number
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* 1 : Channel
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* 2 : Size
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* 3 : (size <<14) | 0x402
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* 3 : (size << 14) | 0x402
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* 4 : Buffer
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* Outputs:
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* 0 : Return header
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@ -179,21 +194,42 @@ static void SetSemaphore(Service::Interface* self) {
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static void WriteProcessPipe(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32 number = cmd_buff[1];
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u32 channel = cmd_buff[1];
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u32 size = cmd_buff[2];
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u32 new_size = cmd_buff[3];
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u32 buffer = cmd_buff[4];
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if (IPC::StaticBufferDesc(size, 1) != cmd_buff[3]) {
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LOG_ERROR(Service_DSP, "IPC static buffer descriptor failed validation (0x%X). channel=%u, size=0x%X, buffer=0x%08X", cmd_buff[3], channel, size, buffer);
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cmd_buff[1] = -1; // TODO
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return;
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}
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if (!Memory::GetPointer(buffer)) {
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LOG_ERROR(Service_DSP, "Invalid Buffer: channel=%u, size=0x%X, buffer=0x%08X", channel, size, buffer);
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cmd_buff[1] = -1; // TODO
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return;
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}
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std::vector<u8> message(size);
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for (size_t i = 0; i < size; i++) {
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message[i] = Memory::Read8(buffer + i);
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}
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DSP::HLE::PipeWrite(channel, message);
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cmd_buff[1] = RESULT_SUCCESS.raw; // No error
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LOG_WARNING(Service_DSP, "(STUBBED) called number=%u, size=0x%X, new_size=0x%X, buffer=0x%08X",
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number, size, new_size, buffer);
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LOG_TRACE(Service_DSP, "channel=%u, size=0x%X, buffer=0x%08X", channel, size, buffer);
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}
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/**
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* DSP_DSP::ReadPipeIfPossible service function
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* A pipe is a means of communication between the ARM11 and DSP that occurs on
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* hardware by writing to/reading from the DSP registers at 0x10203000.
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* Pipes are used for initialisation. See also DSP::HLE::PipeRead.
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* Inputs:
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* 1 : Unknown
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* 1 : Pipe Number
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* 2 : Unknown
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* 3 : Size in bytes of read (observed only lower half word used)
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* 0x41 : Virtual address to read from DSP pipe to in memory
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static void ReadPipeIfPossible(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32 unk1 = cmd_buff[1];
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u32 pipe = cmd_buff[1];
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u32 unk2 = cmd_buff[2];
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u32 size = cmd_buff[3] & 0xFFFF;// Lower 16 bits are size
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VAddr addr = cmd_buff[0x41];
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// Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
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// TODO: Remove this hack :)
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static const std::array<u16, 16> canned_read_pipe = {{
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0x000F, 0xBFFF, 0x9E8E, 0x8680, 0xA78E, 0x9430, 0x8400, 0x8540,
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0x948E, 0x8710, 0x8410, 0xA90E, 0xAA0E, 0xAACE, 0xAC4E, 0xAC58
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}};
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u32 initial_size = read_pipe_count;
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for (unsigned offset = 0; offset < size; offset += sizeof(u16)) {
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if (read_pipe_count < canned_read_pipe.size()) {
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Memory::Write16(addr + offset, canned_read_pipe[read_pipe_count]);
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read_pipe_count++;
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} else {
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LOG_ERROR(Service_DSP, "canned read pipe log exceeded!");
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break;
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}
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if (!Memory::GetPointer(addr)) {
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LOG_ERROR(Service_DSP, "Invalid addr: pipe=0x%08X, unk2=0x%08X, size=0x%X, buffer=0x%08X", pipe, unk2, size, addr);
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cmd_buff[1] = -1; // TODO
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return;
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}
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cmd_buff[1] = 0; // No error
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cmd_buff[2] = (read_pipe_count - initial_size) * sizeof(u16);
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std::vector<u8> response = DSP::HLE::PipeRead(pipe, size);
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LOG_WARNING(Service_DSP, "(STUBBED) called unk1=0x%08X, unk2=0x%08X, size=0x%X, buffer=0x%08X",
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unk1, unk2, size, addr);
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Memory::WriteBlock(addr, response.data(), response.size());
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cmd_buff[1] = 0; // No error
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cmd_buff[2] = (u32)response.size();
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LOG_TRACE(Service_DSP, "pipe=0x%08X, unk2=0x%08X, size=0x%X, buffer=0x%08X", pipe, unk2, size, addr);
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}
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/**
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Interface::Interface() {
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semaphore_event = Kernel::Event::Create(RESETTYPE_ONESHOT, "DSP_DSP::semaphore_event");
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interrupt_event = nullptr;
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read_pipe_count = 0;
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Register(FunctionTable);
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Interface::~Interface() {
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semaphore_event = nullptr;
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interrupt_event = nullptr;
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interrupt_events.clear();
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}
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} // namespace
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}
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};
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/// Signals that a DSP interrupt has occurred to userland code
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void SignalInterrupt();
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/// Signal all audio related interrupts.
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void SignalAllInterrupts();
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/**
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* Signal a specific audio related interrupt based on interrupt id and channel id.
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* @param interrupt_id The interrupt id
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* @param channel_id The channel id
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* The significance of various values of interrupt_id and channel_id is not yet known.
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*/
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void SignalInterrupt(u32 interrupt_id, u32 channel_id);
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} // namespace
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#include "core/core_timing.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hle/service/dsp_dsp.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hw/hw.h"
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
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// TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
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// until we can emulate DSP interrupts, this is probably the only reasonable place to do
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// this. Certain games expect this to be periodically signaled.
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DSP_DSP::SignalInterrupt();
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// Check for user input updates
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Service::HID::Update();
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/audio_core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/system.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hw/hw.h"
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#include "core/hle/hle.h"
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#include "core/hle/kernel/kernel.h"
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#include "video_core/video_core.h"
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#include "core/gdbstub/gdbstub.h"
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namespace System {
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void Init(EmuWindow* emu_window) {
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Kernel::Init();
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HLE::Init();
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VideoCore::Init(emu_window);
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AudioCore::Init();
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GDBStub::Init();
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}
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void Shutdown() {
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GDBStub::Shutdown();
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AudioCore::Shutdown();
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VideoCore::Shutdown();
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HLE::Shutdown();
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Kernel::Shutdown();
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