AudioCore: Skeleton Implementation

This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
This commit is contained in:
MerryMage 2016-02-21 13:13:52 +00:00
parent 0d086616d1
commit 8b00954ec7
19 changed files with 875 additions and 71 deletions

View file

@ -2,9 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/audio_core.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/system.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hw/hw.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
@ -12,8 +15,6 @@
#include "video_core/video_core.h"
#include "core/gdbstub/gdbstub.h"
namespace System {
void Init(EmuWindow* emu_window) {
@ -24,11 +25,13 @@ void Init(EmuWindow* emu_window) {
Kernel::Init();
HLE::Init();
VideoCore::Init(emu_window);
AudioCore::Init();
GDBStub::Init();
}
void Shutdown() {
GDBStub::Shutdown();
AudioCore::Shutdown();
VideoCore::Shutdown();
HLE::Shutdown();
Kernel::Shutdown();