AudioCore: Skeleton Implementation
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
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19 changed files with 875 additions and 71 deletions
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@ -2,9 +2,12 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/audio_core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/system.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hw/hw.h"
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#include "core/hle/hle.h"
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#include "core/hle/kernel/kernel.h"
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#include "video_core/video_core.h"
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#include "core/gdbstub/gdbstub.h"
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namespace System {
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void Init(EmuWindow* emu_window) {
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Kernel::Init();
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HLE::Init();
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VideoCore::Init(emu_window);
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AudioCore::Init();
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GDBStub::Init();
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}
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void Shutdown() {
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GDBStub::Shutdown();
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AudioCore::Shutdown();
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VideoCore::Shutdown();
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HLE::Shutdown();
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Kernel::Shutdown();
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