shader_bytecode: Rename MOV_SYS to S2R

This commit is contained in:
ReinUsesLisp 2020-04-04 03:37:51 -03:00
parent 9d15feb892
commit 8b719e9e1d
2 changed files with 5 additions and 5 deletions

View file

@ -66,18 +66,18 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
bb.push_back(Operation(OperationCode::Discard));
break;
}
case OpCode::Id::MOV_SYS: {
case OpCode::Id::S2R: {
const Node value = [this, instr] {
switch (instr.sys20) {
case SystemVariable::LaneId:
LOG_WARNING(HW_GPU, "MOV_SYS instruction with LaneId is incomplete");
LOG_WARNING(HW_GPU, "S2R instruction with LaneId is incomplete");
return Immediate(0U);
case SystemVariable::InvocationId:
return Operation(OperationCode::InvocationId);
case SystemVariable::Ydirection:
return Operation(OperationCode::YNegate);
case SystemVariable::InvocationInfo:
LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
LOG_WARNING(HW_GPU, "S2R instruction with InvocationInfo is incomplete");
return Immediate(0U);
case SystemVariable::Tid: {
Node value = Immediate(0);