glasm: Support textures used in more than one stage
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3d3ed53511
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8b7d5912d6
4 changed files with 25 additions and 5 deletions
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@ -4,6 +4,7 @@
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#include <string_view>
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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@ -22,7 +23,7 @@ std::string_view InterpDecorator(Interpolation interp) {
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}
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} // Anonymous namespace
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EmitContext::EmitContext(IR::Program& program) {
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EmitContext::EmitContext(IR::Program& program, Bindings& bindings) : info{program.info} {
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// FIXME: Temporary partial implementation
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u32 cbuf_index{};
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for (const auto& desc : program.info.constant_buffer_descriptors) {
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@ -79,6 +80,13 @@ EmitContext::EmitContext(IR::Program& program) {
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Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index);
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}
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}
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const size_t num_textures{program.info.texture_descriptors.size()};
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texture_bindings.resize(num_textures);
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for (size_t index = 0; index < num_textures; ++index) {
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const auto& desc{program.info.texture_descriptors[index]};
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texture_bindings[index] = bindings.texture;
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bindings.texture += desc.count;
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}
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}
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} // namespace Shader::Backend::GLASM
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