glsl: Implement tessellation shaders
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5 changed files with 146 additions and 27 deletions
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@ -75,7 +75,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
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std::string_view vertex);
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void EmitGetPatch(EmitContext& ctx, IR::Patch patch);
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void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value);
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void EmitSetSampleMask(EmitContext& ctx, std::string_view value);
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