glsl: Add boolean reference workaround
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b84d429c2e
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8c907c620d
6 changed files with 15 additions and 2 deletions
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@ -188,6 +188,7 @@ Device::Device() {
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std::atoi(driver_version.substr(0, driver_version.find(".")).data());
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if (version_major >= 495) {
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has_cbuf_ftou_bug = true;
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has_bool_ref_bug = true;
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}
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}
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@ -156,6 +156,10 @@ public:
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return has_cbuf_ftou_bug;
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}
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bool HasBoolRefBug() const {
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return has_bool_ref_bug;
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}
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Settings::ShaderBackend GetShaderBackend() const {
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return shader_backend;
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}
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@ -205,6 +209,7 @@ private:
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bool warp_size_potentially_larger_than_guest{};
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bool need_fastmath_off{};
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bool has_cbuf_ftou_bug{};
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bool has_bool_ref_bug{};
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std::string vendor_name;
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};
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@ -215,6 +215,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
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.has_gl_precise_bug = device.HasPreciseBug(),
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.has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(),
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.has_gl_bool_ref_bug = device.HasBoolRefBug(),
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.ignore_nan_fp_comparisons = true,
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.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
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},
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