Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
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commit
8ce90a4f0b
3 changed files with 58 additions and 21 deletions
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@ -82,6 +82,8 @@ union Attribute {
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Position = 7,
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Attribute_0 = 8,
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Attribute_31 = 39,
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ClipDistances0123 = 44,
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ClipDistances4567 = 45,
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PointCoord = 46,
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// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
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@ -62,7 +62,16 @@ struct Header {
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INSERT_PADDING_BYTES(1); // ImapSystemValuesB
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INSERT_PADDING_BYTES(16); // ImapGenericVector[32]
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INSERT_PADDING_BYTES(2); // ImapColor
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INSERT_PADDING_BYTES(2); // ImapSystemValuesC
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union {
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BitField<0, 8, u16> clip_distances;
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BitField<8, 1, u16> point_sprite_s;
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BitField<9, 1, u16> point_sprite_t;
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BitField<10, 1, u16> fog_coordinate;
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BitField<12, 1, u16> tessellation_eval_point_u;
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BitField<13, 1, u16> tessellation_eval_point_v;
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BitField<14, 1, u16> instance_id;
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BitField<15, 1, u16> vertex_id;
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};
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INSERT_PADDING_BYTES(5); // ImapFixedFncTexture[10]
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INSERT_PADDING_BYTES(1); // ImapReserved
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INSERT_PADDING_BYTES(3); // OmapSystemValuesA
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