hle: kernel: Separate KScheduler from GlobalSchedulerContext class.
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9 changed files with 140 additions and 520 deletions
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@ -148,6 +148,8 @@ add_library(core STATIC
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hle/kernel/code_set.cpp
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hle/kernel/code_set.h
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hle/kernel/errors.h
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hle/kernel/global_scheduler_context.cpp
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hle/kernel/global_scheduler_context.h
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hle/kernel/handle_table.cpp
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hle/kernel/handle_table.h
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hle/kernel/hle_ipc.cpp
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55
src/core/hle/kernel/global_scheduler_context.cpp
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55
src/core/hle/kernel/global_scheduler_context.cpp
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@ -0,0 +1,55 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <mutex>
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/hle/kernel/global_scheduler_context.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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GlobalSchedulerContext::GlobalSchedulerContext(KernelCore& kernel)
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: kernel{kernel}, scheduler_lock{kernel} {}
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GlobalSchedulerContext::~GlobalSchedulerContext() = default;
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void GlobalSchedulerContext::AddThread(std::shared_ptr<Thread> thread) {
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std::scoped_lock lock{global_list_guard};
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thread_list.push_back(std::move(thread));
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}
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void GlobalSchedulerContext::RemoveThread(std::shared_ptr<Thread> thread) {
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std::scoped_lock lock{global_list_guard};
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thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
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thread_list.end());
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}
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void GlobalSchedulerContext::PreemptThreads() {
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// The priority levels at which the global scheduler preempts threads every 10 ms. They are
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// ordered from Core 0 to Core 3.
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std::array<u32, Core::Hardware::NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 63};
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ASSERT(IsLocked());
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for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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const u32 priority = preemption_priorities[core_id];
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kernel.Scheduler(core_id).RotateScheduledQueue(core_id, priority);
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}
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}
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bool GlobalSchedulerContext::IsLocked() const {
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return scheduler_lock.IsLockedByCurrentThread();
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}
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void GlobalSchedulerContext::Lock() {
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scheduler_lock.Lock();
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}
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void GlobalSchedulerContext::Unlock() {
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scheduler_lock.Unlock();
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}
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} // namespace Kernel
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79
src/core/hle/kernel/global_scheduler_context.h
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79
src/core/hle/kernel/global_scheduler_context.h
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@ -0,0 +1,79 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <vector>
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/k_priority_queue.h"
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#include "core/hle/kernel/k_scheduler_lock.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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class KernelCore;
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class SchedulerLock;
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using KSchedulerPriorityQueue =
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KPriorityQueue<Thread, Core::Hardware::NUM_CPU_CORES, THREADPRIO_LOWEST, THREADPRIO_HIGHEST>;
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static constexpr s32 HighestCoreMigrationAllowedPriority = 2;
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class GlobalSchedulerContext final {
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friend class KScheduler;
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public:
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explicit GlobalSchedulerContext(KernelCore& kernel);
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~GlobalSchedulerContext();
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/// Adds a new thread to the scheduler
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void AddThread(std::shared_ptr<Thread> thread);
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/// Removes a thread from the scheduler
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void RemoveThread(std::shared_ptr<Thread> thread);
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/// Returns a list of all threads managed by the scheduler
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const std::vector<std::shared_ptr<Thread>>& GetThreadList() const {
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return thread_list;
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}
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/**
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* Rotates the scheduling queues of threads at a preemption priority and then does
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* some core rebalancing. Preemption priorities can be found in the array
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* 'preemption_priorities'.
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*
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* @note This operation happens every 10ms.
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*/
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void PreemptThreads();
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/// Returns true if the global scheduler lock is acquired
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bool IsLocked() const;
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private:
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friend class SchedulerLock;
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/// Lock the scheduler to the current thread.
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void Lock();
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/// Unlocks the scheduler, reselects threads, interrupts cores for rescheduling
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/// and reschedules current core if needed.
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void Unlock();
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using LockType = KAbstractSchedulerLock<KScheduler>;
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KernelCore& kernel;
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std::atomic_bool scheduler_update_needed{};
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KSchedulerPriorityQueue priority_queue;
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LockType scheduler_lock;
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/// Lists all thread ids that aren't deleted/etc.
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std::vector<std::shared_ptr<Thread>> thread_list;
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Common::SpinLock global_list_guard{};
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};
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} // namespace Kernel
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@ -5,12 +5,6 @@
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#include <algorithm>
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#include <mutex>
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#include <set>
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#include <unordered_set>
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#include <utility>
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "common/fiber.h"
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@ -19,10 +13,10 @@
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/cpu_manager.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/time_manager.h"
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@ -34,11 +28,6 @@ static void IncrementScheduledCount(Kernel::Thread* thread) {
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}
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}
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GlobalSchedulerContext::GlobalSchedulerContext(KernelCore& kernel)
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: kernel{kernel}, scheduler_lock{kernel} {}
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GlobalSchedulerContext::~GlobalSchedulerContext() = default;
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/*static*/ void KScheduler::RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule,
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Core::EmuThreadHandle global_thread) {
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u32 current_core = global_thread.host_handle;
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@ -205,33 +194,6 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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return cores_needing_scheduling;
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}
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void GlobalSchedulerContext::AddThread(std::shared_ptr<Thread> thread) {
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std::scoped_lock lock{global_list_guard};
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thread_list.push_back(std::move(thread));
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}
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void GlobalSchedulerContext::RemoveThread(std::shared_ptr<Thread> thread) {
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std::scoped_lock lock{global_list_guard};
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thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
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thread_list.end());
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}
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void GlobalSchedulerContext::PreemptThreads() {
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// The priority levels at which the global scheduler preempts threads every 10 ms. They are
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// ordered from Core 0 to Core 3.
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std::array<u32, Core::Hardware::NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 63};
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ASSERT(IsLocked());
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for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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const u32 priority = preemption_priorities[core_id];
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kernel.Scheduler(core_id).RotateScheduledQueue(core_id, priority);
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}
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}
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bool GlobalSchedulerContext::IsLocked() const {
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return scheduler_lock.IsLockedByCurrentThread();
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}
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/*static*/ void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread,
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u32 old_state) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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@ -635,14 +597,6 @@ void KScheduler::YieldToAnyThread() {
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}
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}
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void GlobalSchedulerContext::Lock() {
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scheduler_lock.Lock();
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}
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void GlobalSchedulerContext::Unlock() {
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scheduler_lock.Unlock();
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}
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KScheduler::KScheduler(Core::System& system, std::size_t core_id)
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: system(system), core_id(core_id) {
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switch_fiber = std::make_shared<Common::Fiber>(std::function<void(void*)>(OnSwitch), this);
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@ -8,94 +8,27 @@
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#pragma once
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include "common/common_types.h"
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#include "common/multi_level_queue.h"
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#include "common/scope_exit.h"
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#include "common/spin_lock.h"
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#include "core/core_timing.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/global_scheduler_context.h"
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#include "core/hle/kernel/k_priority_queue.h"
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#include "core/hle/kernel/k_scheduler_lock.h"
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#include "core/hle/kernel/thread.h"
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namespace Common {
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class Fiber;
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}
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namespace Core {
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class ARM_Interface;
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class System;
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} // namespace Core
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}
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namespace Kernel {
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class KernelCore;
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class Process;
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class SchedulerLock;
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using KSchedulerPriorityQueue =
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KPriorityQueue<Thread, Core::Hardware::NUM_CPU_CORES, THREADPRIO_LOWEST, THREADPRIO_HIGHEST>;
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static constexpr s32 HighestCoreMigrationAllowedPriority = 2;
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class GlobalSchedulerContext final {
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friend class KScheduler;
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public:
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explicit GlobalSchedulerContext(KernelCore& kernel);
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~GlobalSchedulerContext();
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/// Adds a new thread to the scheduler
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void AddThread(std::shared_ptr<Thread> thread);
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/// Removes a thread from the scheduler
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void RemoveThread(std::shared_ptr<Thread> thread);
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/// Returns a list of all threads managed by the scheduler
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const std::vector<std::shared_ptr<Thread>>& GetThreadList() const {
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return thread_list;
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}
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/**
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* Rotates the scheduling queues of threads at a preemption priority and then does
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* some core rebalancing. Preemption priorities can be found in the array
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* 'preemption_priorities'.
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*
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* @note This operation happens every 10ms.
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*/
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void PreemptThreads();
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u32 CpuCoresCount() const {
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return Core::Hardware::NUM_CPU_CORES;
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}
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bool IsLocked() const;
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private:
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friend class SchedulerLock;
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/// Lock the scheduler to the current thread.
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void Lock();
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/// Unlocks the scheduler, reselects threads, interrupts cores for rescheduling
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/// and reschedules current core if needed.
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void Unlock();
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using LockType = KAbstractSchedulerLock<KScheduler>;
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KernelCore& kernel;
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std::atomic_bool scheduler_update_needed{};
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KSchedulerPriorityQueue priority_queue;
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LockType scheduler_lock;
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/// Lists all thread ids that aren't deleted/etc.
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std::vector<std::shared_ptr<Thread>> thread_list;
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Common::SpinLock global_list_guard{};
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};
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class Thread;
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class KScheduler final {
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public:
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/// Switches the CPU's active thread context to that of the specified thread
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void ScheduleImpl();
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void SwitchThread(Thread* next_thread);
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/// When a thread wakes up, it must run this through it's new scheduler
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void SwitchContextStep2();
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