Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+

Nvidia Vulkan drivers 510+ crash when blitting MSAA images. Fall-back to 3D scale helpers for MSAA image scaling.
This commit is contained in:
ameerj 2022-03-23 23:30:17 -04:00
parent fb4d80b169
commit 8d45dd3b73
3 changed files with 8 additions and 7 deletions

View file

@ -367,17 +367,14 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
if (device.IsExtShaderStencilExportSupported()) {
blit_depth_stencil_frag = BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV);
}
}
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
BlitImageHelper::~BlitImageHelper() = default;

View file

@ -1442,8 +1442,7 @@ bool Image::BlitScaleHelper(bool scale_up) {
runtime->blit_image_helper.BlitColor(blit_framebuffer.get(), color_view, dst_region,
src_region, operation, BLIT_OPERATION);
} else if (!runtime->device.IsBlitDepthStencilSupported() &&
aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
} else if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
if (!blit_framebuffer) {
blit_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
}