shader: Implement FMNMX
And add a const in FCMP
This commit is contained in:
parent
2d422b2498
commit
8d470c2e63
8 changed files with 101 additions and 25 deletions
|
@ -162,10 +162,10 @@ Id EmitFPAdd64(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
|
|||
Id EmitFPFma16(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
|
||||
Id EmitFPFma32(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
|
||||
Id EmitFPFma64(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
|
||||
void EmitFPMax32(EmitContext& ctx);
|
||||
void EmitFPMax64(EmitContext& ctx);
|
||||
void EmitFPMin32(EmitContext& ctx);
|
||||
void EmitFPMin64(EmitContext& ctx);
|
||||
Id EmitFPMax32(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitFPMax64(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitFPMin32(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitFPMin64(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitFPMul16(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
|
||||
Id EmitFPMul32(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
|
||||
Id EmitFPMul64(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue