shader: Implement FMNMX

And add a const in FCMP
This commit is contained in:
ameerj 2021-03-14 01:23:56 -05:00
parent 2d422b2498
commit 8d470c2e63
8 changed files with 101 additions and 25 deletions

View file

@ -162,10 +162,10 @@ Id EmitFPAdd64(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
Id EmitFPFma16(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
Id EmitFPFma32(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
Id EmitFPFma64(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
void EmitFPMax32(EmitContext& ctx);
void EmitFPMax64(EmitContext& ctx);
void EmitFPMin32(EmitContext& ctx);
void EmitFPMin64(EmitContext& ctx);
Id EmitFPMax32(EmitContext& ctx, Id a, Id b);
Id EmitFPMax64(EmitContext& ctx, Id a, Id b);
Id EmitFPMin32(EmitContext& ctx, Id a, Id b);
Id EmitFPMin64(EmitContext& ctx, Id a, Id b);
Id EmitFPMul16(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
Id EmitFPMul32(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
Id EmitFPMul64(EmitContext& ctx, IR::Inst* inst, Id a, Id b);