shader: Implement FMNMX

And add a const in FCMP
This commit is contained in:
ameerj 2021-03-14 01:23:56 -05:00
parent 2d422b2498
commit 8d470c2e63
8 changed files with 101 additions and 25 deletions

View file

@ -831,6 +831,34 @@ U1 IREmitter::FPUnordered(const F32& lhs, const F32& rhs) {
return LogicalOr(FPIsNan(lhs), FPIsNan(rhs));
}
F32F64 IREmitter::FPMax(const F32F64& lhs, const F32F64& rhs, FpControl control) {
if (lhs.Type() != rhs.Type()) {
throw InvalidArgument("Mismatching types {} and {}", lhs.Type(), rhs.Type());
}
switch (lhs.Type()) {
case Type::F32:
return Inst<F32>(Opcode::FPMax32, Flags{control}, lhs, rhs);
case Type::F64:
return Inst<F64>(Opcode::FPMax64, Flags{control}, lhs, rhs);
default:
ThrowInvalidType(lhs.Type());
}
}
F32F64 IREmitter::FPMin(const F32F64& lhs, const F32F64& rhs, FpControl control) {
if (lhs.Type() != rhs.Type()) {
throw InvalidArgument("Mismatching types {} and {}", lhs.Type(), rhs.Type());
}
switch (lhs.Type()) {
case Type::F32:
return Inst<F32>(Opcode::FPMin32, Flags{control}, lhs, rhs);
case Type::F64:
return Inst<F64>(Opcode::FPMin64, Flags{control}, lhs, rhs);
default:
ThrowInvalidType(lhs.Type());
}
}
U32U64 IREmitter::IAdd(const U32U64& a, const U32U64& b) {
if (a.Type() != b.Type()) {
throw InvalidArgument("Mismatching types {} and {}", a.Type(), b.Type());

View file

@ -155,6 +155,8 @@ public:
[[nodiscard]] U1 FPIsNan(const F32& value);
[[nodiscard]] U1 FPOrdered(const F32& lhs, const F32& rhs);
[[nodiscard]] U1 FPUnordered(const F32& lhs, const F32& rhs);
[[nodiscard]] F32F64 FPMax(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
[[nodiscard]] F32F64 FPMin(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);