shader: Implement FMNMX
And add a const in FCMP
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2d422b2498
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8d470c2e63
8 changed files with 101 additions and 25 deletions
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@ -831,6 +831,34 @@ U1 IREmitter::FPUnordered(const F32& lhs, const F32& rhs) {
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return LogicalOr(FPIsNan(lhs), FPIsNan(rhs));
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}
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F32F64 IREmitter::FPMax(const F32F64& lhs, const F32F64& rhs, FpControl control) {
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if (lhs.Type() != rhs.Type()) {
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throw InvalidArgument("Mismatching types {} and {}", lhs.Type(), rhs.Type());
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}
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switch (lhs.Type()) {
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case Type::F32:
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return Inst<F32>(Opcode::FPMax32, Flags{control}, lhs, rhs);
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case Type::F64:
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return Inst<F64>(Opcode::FPMax64, Flags{control}, lhs, rhs);
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default:
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ThrowInvalidType(lhs.Type());
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}
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}
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F32F64 IREmitter::FPMin(const F32F64& lhs, const F32F64& rhs, FpControl control) {
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if (lhs.Type() != rhs.Type()) {
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throw InvalidArgument("Mismatching types {} and {}", lhs.Type(), rhs.Type());
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}
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switch (lhs.Type()) {
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case Type::F32:
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return Inst<F32>(Opcode::FPMin32, Flags{control}, lhs, rhs);
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case Type::F64:
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return Inst<F64>(Opcode::FPMin64, Flags{control}, lhs, rhs);
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default:
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ThrowInvalidType(lhs.Type());
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}
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}
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U32U64 IREmitter::IAdd(const U32U64& a, const U32U64& b) {
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if (a.Type() != b.Type()) {
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throw InvalidArgument("Mismatching types {} and {}", a.Type(), b.Type());
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@ -155,6 +155,8 @@ public:
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[[nodiscard]] U1 FPIsNan(const F32& value);
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[[nodiscard]] U1 FPOrdered(const F32& lhs, const F32& rhs);
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[[nodiscard]] U1 FPUnordered(const F32& lhs, const F32& rhs);
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[[nodiscard]] F32F64 FPMax(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
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[[nodiscard]] F32F64 FPMin(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
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[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
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