glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
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9 changed files with 185 additions and 98 deletions
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@ -58,13 +58,13 @@ std::string FormatFloat(std::string_view value, IR::Type type) {
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// TODO: Confirm FP64 nan/inf
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if (type == IR::Type::F32) {
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if (value == "nan") {
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return "uintBitsToFloat(0x7fc00000)";
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return "utof(0x7fc00000)";
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}
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if (value == "inf") {
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return "uintBitsToFloat(0x7f800000)";
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return "utof(0x7f800000)";
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}
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if (value == "-inf") {
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return "uintBitsToFloat(0xff800000)";
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return "utof(0xff800000)";
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}
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}
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if (value.find_first_of('e') != std::string_view::npos) {
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