android: video_core: Disable problematic compute shaders.
- Fixes #104.
This commit is contained in:
parent
1c9dae7cac
commit
8dc7fe0c96
5 changed files with 17 additions and 5 deletions
|
@ -214,7 +214,6 @@ void Config::ReadValues() {
|
|||
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
ReadSetting("Renderer", Settings::values.async_presentation);
|
||||
|
@ -227,6 +226,9 @@ void Config::ReadValues() {
|
|||
ReadSetting("Renderer", Settings::values.bg_green);
|
||||
ReadSetting("Renderer", Settings::values.bg_blue);
|
||||
|
||||
// Disable ASTC compute by default on Android
|
||||
Settings::values.accelerate_astc = config->GetBoolean("Renderer", "accelerate_astc", false);
|
||||
|
||||
// Enable force_max_clock by default on Android
|
||||
Settings::values.renderer_force_max_clock =
|
||||
config->GetBoolean("Renderer", "force_max_clock", true);
|
||||
|
|
|
@ -333,7 +333,7 @@ use_asynchronous_shaders =
|
|||
nvdec_emulation =
|
||||
|
||||
# Accelerate ASTC texture decoding.
|
||||
# 0: Off, 1 (default): On
|
||||
# 0 (default): Off, 1: On
|
||||
accelerate_astc =
|
||||
|
||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue