Build: Fixed some warnings

This commit is contained in:
Subv 2015-02-01 15:31:21 -05:00
parent f990728ad4
commit 8e2b248e05
11 changed files with 69 additions and 51 deletions

View file

@ -64,7 +64,7 @@ public:
memcpy(&cmd, command_data, sizeof(GSP_GPU::Command));
ForEachObserver([this](DebuggerObserver* observer) {
observer->GXCommandProcessed(this->gx_command_history.size());
observer->GXCommandProcessed(static_cast<int>(this->gx_command_history.size()));
} );
}

View file

@ -252,7 +252,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
// TODO: Be stable against division by zero!
// TODO: I think this might be wrong... we should only use one component here
dest[i] = float24::FromFloat32(1.0 / src1[i].ToFloat32());
dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32());
}
break;
@ -267,7 +267,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
// TODO: Be stable against division by zero!
// TODO: I think this might be wrong... we should only use one component here
dest[i] = float24::FromFloat32(1.0 / sqrt(src1[i].ToFloat32()));
dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32()));
}
break;