configure_general: Allow framerate cap to be used in custom game configs
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5 changed files with 99 additions and 27 deletions
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@ -525,7 +525,7 @@ struct Values {
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Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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Setting<bool> accelerate_astc{true, "accelerate_astc"};
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Setting<bool> use_vsync{true, "use_vsync"};
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BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
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RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
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BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
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RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
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ShaderBackend::SPIRV, "shader_backend"};
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