configure_general: Allow framerate cap to be used in custom game configs

This commit is contained in:
Kewlan 2021-11-21 16:57:00 +01:00
parent d20f91da11
commit 8e3371a5c5
5 changed files with 99 additions and 27 deletions

View file

@ -830,6 +830,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
ReadGlobalSetting(Settings::values.fps_cap);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@ -844,7 +845,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue);
if (global) {
ReadBasicSetting(Settings::values.fps_cap);
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback);
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
@ -1382,6 +1382,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);
WriteGlobalSetting(Settings::values.fps_cap);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
@ -1405,7 +1406,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue);
if (global) {
WriteBasicSetting(Settings::values.fps_cap);
WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.renderer_shader_feedback);
WriteBasicSetting(Settings::values.enable_nsight_aftermath);