GPU: Implement GPU Clock correctly.

This commit is contained in:
Fernando Sahmkow 2020-02-10 10:32:51 -04:00 committed by FernandoS27
parent 0cb3bcfbb7
commit 8e9a4944db
3 changed files with 17 additions and 2 deletions

View file

@ -9,6 +9,7 @@
#include "core/core_timing.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/textures/texture.h"
@ -533,7 +534,7 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
LongQueryResult query_result{};
query_result.value = payload;
// TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming
query_result.timestamp = system.CoreTiming().GetTicks();
query_result.timestamp = system.GPU().GetTicks();
memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
} else {
memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload));