settings: Preparation for per-game input settings
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8ead176639
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8f2959f680
19 changed files with 167 additions and 115 deletions
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@ -751,7 +751,7 @@ void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext&
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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if (Settings::values.use_docked_mode) {
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if (Settings::values.use_docked_mode.GetValue()) {
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
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static_cast<u32>(Settings::values.resolution_factor.GetValue()));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
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@ -824,7 +824,7 @@ void IStorage::Open(Kernel::HLERequestContext& ctx) {
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}
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void ICommonStateGetter::GetOperationMode(Kernel::HLERequestContext& ctx) {
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const bool use_docked_mode{Settings::values.use_docked_mode};
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const bool use_docked_mode{Settings::values.use_docked_mode.GetValue()};
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LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode);
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IPC::ResponseBuilder rb{ctx, 3};
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@ -222,7 +222,7 @@ void Controller::Execute() {
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void Controller::ConfigurationComplete() {
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ControllerSupportResultInfo result_info{};
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const auto& players = Settings::values.players;
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const auto& players = Settings::values.players.GetValue();
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// If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
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// Otherwise, only count connected players from P1-P8.
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