settings: Preparation for per-game input settings

This commit is contained in:
Morph 2020-09-28 10:00:15 -04:00
parent 8ead176639
commit 8f2959f680
19 changed files with 167 additions and 115 deletions

View file

@ -276,7 +276,7 @@ void Config::ReadPlayerValue(std::size_t player_index) {
}
}();
auto& player = Settings::values.players[player_index];
auto& player = Settings::values.players.GetValue()[player_index];
if (player_prefix.isEmpty()) {
const auto controller = static_cast<Settings::ControllerType>(
@ -481,7 +481,7 @@ void Config::ReadAudioValues() {
void Config::ReadControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadPlayerValue(p);
}
ReadDebugValues();
@ -490,11 +490,10 @@ void Config::ReadControlValues() {
ReadTouchscreenValues();
ReadMotionTouchValues();
Settings::values.vibration_enabled =
ReadSetting(QStringLiteral("vibration_enabled"), true).toBool();
Settings::values.motion_enabled = ReadSetting(QStringLiteral("motion_enabled"), true).toBool();
Settings::values.use_docked_mode =
ReadSetting(QStringLiteral("use_docked_mode"), false).toBool();
ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
true);
ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true);
qt_config->endGroup();
}
@ -976,7 +975,7 @@ void Config::SavePlayerValue(std::size_t player_index) {
}
}();
const auto& player = Settings::values.players[player_index];
const auto& player = Settings::values.players.GetValue()[player_index];
WriteSetting(QStringLiteral("%1type").arg(player_prefix),
static_cast<u8>(player.controller_type),
@ -1140,7 +1139,7 @@ void Config::SaveAudioValues() {
void Config::SaveControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SavePlayerValue(p);
}
SaveDebugValues();
@ -1148,8 +1147,10 @@ void Config::SaveControlValues() {
SaveTouchscreenValues();
SaveMotionTouchValues();
WriteSetting(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true);
WriteSetting(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
true);
WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
WriteSetting(QStringLiteral("motion_device"),
QString::fromStdString(Settings::values.motion_device),
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"));
@ -1157,7 +1158,6 @@ void Config::SaveControlValues() {
QString::fromStdString(Settings::values.touch_device),
QStringLiteral("engine:emu_window"));
WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false);
WriteSetting(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
qt_config->endGroup();
}