settings: Preparation for per-game input settings

This commit is contained in:
Morph 2020-09-28 10:00:15 -04:00
parent 8ead176639
commit 8f2959f680
19 changed files with 167 additions and 115 deletions

View file

@ -47,13 +47,13 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
void Config::ReadValues() {
// Controls
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
Settings::values.players[p].buttons[i] = "";
Settings::values.players.GetValue()[p].buttons[i] = "";
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
Settings::values.players[p].analogs[i] = "";
Settings::values.players.GetValue()[p].analogs[i] = "";
}
}
@ -75,8 +75,8 @@ void Config::ReadValues() {
Settings::values.debug_pad_analogs[i] = "";
}
Settings::values.vibration_enabled = true;
Settings::values.motion_enabled = true;
Settings::values.vibration_enabled.SetValue(true);
Settings::values.motion_enabled.SetValue(true);
Settings::values.touchscreen.enabled = "";
Settings::values.touchscreen.device = "";
Settings::values.touchscreen.finger = 0;
@ -84,8 +84,8 @@ void Config::ReadValues() {
Settings::values.touchscreen.diameter_x = 15;
Settings::values.touchscreen.diameter_y = 15;
Settings::values.use_docked_mode =
sdl2_config->GetBoolean("Controls", "use_docked_mode", false);
Settings::values.use_docked_mode.SetValue(
sdl2_config->GetBoolean("Controls", "use_docked_mode", false));
// Data Storage
Settings::values.use_virtual_sd =