settings: Preparation for per-game input settings
This commit is contained in:
parent
8ead176639
commit
8f2959f680
19 changed files with 167 additions and 115 deletions
|
@ -47,13 +47,13 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
|||
|
||||
void Config::ReadValues() {
|
||||
// Controls
|
||||
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
Settings::values.players[p].buttons[i] = "";
|
||||
Settings::values.players.GetValue()[p].buttons[i] = "";
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
Settings::values.players[p].analogs[i] = "";
|
||||
Settings::values.players.GetValue()[p].analogs[i] = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -75,8 +75,8 @@ void Config::ReadValues() {
|
|||
Settings::values.debug_pad_analogs[i] = "";
|
||||
}
|
||||
|
||||
Settings::values.vibration_enabled = true;
|
||||
Settings::values.motion_enabled = true;
|
||||
Settings::values.vibration_enabled.SetValue(true);
|
||||
Settings::values.motion_enabled.SetValue(true);
|
||||
Settings::values.touchscreen.enabled = "";
|
||||
Settings::values.touchscreen.device = "";
|
||||
Settings::values.touchscreen.finger = 0;
|
||||
|
@ -84,8 +84,8 @@ void Config::ReadValues() {
|
|||
Settings::values.touchscreen.diameter_x = 15;
|
||||
Settings::values.touchscreen.diameter_y = 15;
|
||||
|
||||
Settings::values.use_docked_mode =
|
||||
sdl2_config->GetBoolean("Controls", "use_docked_mode", false);
|
||||
Settings::values.use_docked_mode.SetValue(
|
||||
sdl2_config->GetBoolean("Controls", "use_docked_mode", false));
|
||||
|
||||
// Data Storage
|
||||
Settings::values.use_virtual_sd =
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue