Merge pull request #1730 from hrydgard/vertex-loader

* Remove late accesses to attribute_config

* Refactor: Extract VertexLoader from command_processor.cpp.

Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.

* Move "&" to their proper place, add missing includes and make some properly relative.

* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).

* Optimize the vertex loader, nearly doubling its speed.

* Debugger fix

* Move and rename the MemoryAccesses class to MemoryAccessTracker.
This commit is contained in:
bunnei 2016-04-29 09:42:47 -04:00
commit 90243c56fb
6 changed files with 210 additions and 121 deletions

View file

@ -25,7 +25,7 @@ namespace Pica {
namespace Shader {
struct InputVertex {
Math::Vec4<float24> attr[16];
alignas(16) Math::Vec4<float24> attr[16];
};
struct OutputVertex {