Add CiTrace recording support.

This is exposed in the GUI as a new "CiTrace Recording" widget.

Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
This commit is contained in:
Tony Wasserka 2015-04-04 12:57:31 +02:00
parent 93d66475d4
commit 902fa4da52
15 changed files with 641 additions and 4 deletions

View file

@ -12,6 +12,7 @@ set(SRCS
debugger/graphics_breakpoints.cpp
debugger/graphics_cmdlists.cpp
debugger/graphics_framebuffer.cpp
debugger/graphics_tracing.cpp
debugger/graphics_vertex_shader.cpp
debugger/profiler.cpp
debugger/ramview.cpp
@ -35,6 +36,7 @@ set(HEADERS
debugger/graphics_breakpoints_p.h
debugger/graphics_cmdlists.h
debugger/graphics_framebuffer.h
debugger/graphics_tracing.h
debugger/graphics_vertex_shader.h
debugger/profiler.h
debugger/ramview.h

View file

@ -13,7 +13,7 @@
* This is because the Pica breakpoint callbacks are called from a non-GUI thread, while
* the widget usually wants to perform reactions in the GUI thread.
*/
class BreakPointObserverDock : public QDockWidget, private Pica::DebugContext::BreakPointObserver {
class BreakPointObserverDock : public QDockWidget, protected Pica::DebugContext::BreakPointObserver {
Q_OBJECT
public:

View file

@ -0,0 +1,123 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <QBoxLayout>
#include <QComboBox>
#include <QFileDialog>
#include <QLabel>
#include <QPushButton>
#include <QSpinBox>
#include "core/hw/gpu.h"
#include "video_core/pica.h"
#include "nihstro/float24.h"
#include "graphics_tracing.h"
GraphicsTracingWidget::GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent)
: BreakPointObserverDock(debug_context, tr("CiTrace Recorder"), parent) {
setObjectName("CiTracing");
QPushButton* start_recording = new QPushButton(tr("Start Recording"));
QPushButton* stop_recording = new QPushButton(QIcon::fromTheme("document-save"), tr("Stop and Save"));
QPushButton* abort_recording = new QPushButton(tr("Abort Recording"));
connect(this, SIGNAL(SetStartTracingButtonEnabled(bool)), start_recording, SLOT(setVisible(bool)));
connect(this, SIGNAL(SetStopTracingButtonEnabled(bool)), stop_recording, SLOT(setVisible(bool)));
connect(this, SIGNAL(SetAbortTracingButtonEnabled(bool)), abort_recording, SLOT(setVisible(bool)));
connect(start_recording, SIGNAL(clicked()), this, SLOT(StartRecording()));
connect(stop_recording, SIGNAL(clicked()), this, SLOT(StopRecording()));
connect(abort_recording, SIGNAL(clicked()), this, SLOT(AbortRecording()));
stop_recording->setVisible(false);
abort_recording->setVisible(false);
auto main_widget = new QWidget;
auto main_layout = new QVBoxLayout;
{
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(start_recording);
sub_layout->addWidget(stop_recording);
sub_layout->addWidget(abort_recording);
main_layout->addLayout(sub_layout);
}
main_widget->setLayout(main_layout);
setWidget(main_widget);
// TODO: Make sure to have this widget disabled as soon as emulation is started!
}
void GraphicsTracingWidget::StartRecording() {
auto context = context_weak.lock();
if (!context)
return;
auto shader_binary = Pica::g_state.vs.program_code;
auto swizzle_data = Pica::g_state.vs.swizzle_data;
// Encode floating point numbers to 24-bit values
// TODO: Drop this explicit conversion once we store float24 values bit-correctly internally.
std::array<Math::Vec4<uint32_t>, 96> vs_float_uniforms;
for (unsigned i = 0; i < 96; ++i)
for (unsigned comp = 0; comp < 3; ++comp)
vs_float_uniforms[i][comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
auto recorder = new CiTrace::Recorder((u32*)&GPU::g_regs, 0x700, nullptr, 0, (u32*)&Pica::g_state.regs, 0x300,
shader_binary.data(), shader_binary.size(),
swizzle_data.data(), swizzle_data.size(),
(u32*)vs_float_uniforms.data(), vs_float_uniforms.size() * 4,
nullptr, 0, nullptr, 0, nullptr, 0 // Geometry shader is not implemented yet, so submit dummy data for now
);
context->recorder = std::shared_ptr<CiTrace::Recorder>(recorder);
emit SetStartTracingButtonEnabled(false);
emit SetStopTracingButtonEnabled(true);
emit SetAbortTracingButtonEnabled(true);
}
void GraphicsTracingWidget::StopRecording() {
auto context = context_weak.lock();
if (!context)
return;
QString filename = QFileDialog::getSaveFileName(this, tr("Save CiTrace"), "citrace.ctf",
tr("CiTrace File (*.ctf)"));
if (filename.isEmpty()) {
// If the user canceled the dialog, keep recording
return;
}
context->recorder->Finish(filename.toStdString());
context->recorder = nullptr;
emit SetStopTracingButtonEnabled(false);
emit SetAbortTracingButtonEnabled(false);
emit SetStartTracingButtonEnabled(true);
}
void GraphicsTracingWidget::AbortRecording() {
auto context = context_weak.lock();
if (!context)
return;
context->recorder = nullptr;
emit SetStopTracingButtonEnabled(false);
emit SetAbortTracingButtonEnabled(false);
emit SetStartTracingButtonEnabled(true);
}
void GraphicsTracingWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
widget()->setEnabled(true);
}
void GraphicsTracingWidget::OnResumed() {
widget()->setEnabled(false);
}

View file

@ -0,0 +1,27 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "graphics_breakpoint_observer.h"
class GraphicsTracingWidget : public BreakPointObserverDock {
Q_OBJECT
public:
GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context, QWidget* parent = nullptr);
private slots:
void StartRecording();
void StopRecording();
void AbortRecording();
void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnResumed() override;
signals:
void SetStartTracingButtonEnabled(bool enable);
void SetStopTracingButtonEnabled(bool enable);
void SetAbortTracingButtonEnabled(bool enable);
};

View file

@ -32,6 +32,7 @@
#include "debugger/graphics_breakpoints.h"
#include "debugger/graphics_cmdlists.h"
#include "debugger/graphics_framebuffer.h"
#include "debugger/graphics_tracing.h"
#include "debugger/graphics_vertex_shader.h"
#include "debugger/profiler.h"
@ -94,6 +95,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
graphicsVertexShaderWidget->hide();
auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
graphicsTracingWidget->hide();
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(profilerWidget->toggleViewAction());
debug_menu->addAction(disasmWidget->toggleViewAction());
@ -104,6 +109,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
// Set default UI state
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half