service/nvflinger: Store BufferQueue instances as regular data members
The NVFlinger service is already passed into services that need to guarantee its lifetime, so the BufferQueue instances will already live as long as they're needed. Making them std::shared_ptr instances in this case is unnecessary.
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fd15730767
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90528f1326
7 changed files with 39 additions and 36 deletions
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@ -78,9 +78,8 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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const u64 layer_id = next_layer_id++;
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const u32 buffer_queue_id = next_buffer_queue_id++;
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auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
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display->CreateLayer(layer_id, buffer_queue);
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buffer_queues.emplace_back(std::move(buffer_queue));
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buffer_queues.emplace_back(buffer_queue_id, layer_id);
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display->CreateLayer(layer_id, buffer_queues.back());
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return layer_id;
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}
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@ -104,9 +103,17 @@ Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_i
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return display->GetVSyncEvent();
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}
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std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
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BufferQueue& NVFlinger::FindBufferQueue(u32 id) {
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const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
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[&](const auto& queue) { return queue->GetId() == id; });
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[id](const auto& queue) { return queue.GetId() == id; });
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ASSERT(itr != buffer_queues.end());
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return *itr;
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}
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const BufferQueue& NVFlinger::FindBufferQueue(u32 id) const {
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const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
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[id](const auto& queue) { return queue.GetId() == id; });
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ASSERT(itr != buffer_queues.end());
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return *itr;
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@ -65,7 +65,10 @@ public:
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Kernel::SharedPtr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
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/// Obtains a buffer queue identified by the ID.
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std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const;
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BufferQueue& FindBufferQueue(u32 id);
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/// Obtains a buffer queue identified by the ID.
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const BufferQueue& FindBufferQueue(u32 id) const;
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/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
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/// finished.
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@ -87,7 +90,7 @@ private:
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std::shared_ptr<Nvidia::Module> nvdrv;
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std::vector<VI::Display> displays;
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std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
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std::vector<BufferQueue> buffer_queues;
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/// Id to use for the next layer that is created, this counter is shared among all displays.
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u64 next_layer_id = 1;
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