kernel/process: Make the handle table per-process
In the kernel, there isn't a singular handle table that everything gets tossed into or used, rather, each process gets its own handle table that it uses. This currently isn't an issue for us, since we only execute one process at the moment, but we may as well get this out of the way so it's not a headache later on.
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9 changed files with 97 additions and 100 deletions
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@ -13,6 +13,7 @@
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#include <boost/container/static_vector.hpp>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/vm_manager.h"
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@ -142,6 +143,16 @@ public:
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return vm_manager;
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}
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/// Gets a reference to the process' handle table.
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HandleTable& GetHandleTable() {
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return handle_table;
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}
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/// Gets a const reference to the process' handle table.
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const HandleTable& GetHandleTable() const {
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return handle_table;
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}
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/// Gets the current status of the process
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ProcessStatus GetStatus() const {
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return status;
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@ -294,6 +305,9 @@ private:
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/// specified by metadata provided to the process during loading.
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bool is_64bit_process = true;
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/// Per-process handle table for storing created object handles in.
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HandleTable handle_table;
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std::string name;
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};
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