GPU: Add a microprofile for macro interpreter
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2 changed files with 6 additions and 1 deletions
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@ -31,7 +31,8 @@ using VideoCore::Surface::SurfaceType;
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MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128));
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MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128));
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MICROPROFILE_DEFINE(OpenGL_Texture_Buffer_Copy, "OpenGL", "Texture Buffer Copy", MP_RGB(128, 192, 128));
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MICROPROFILE_DEFINE(OpenGL_Texture_Buffer_Copy, "OpenGL", "Texture Buffer Copy",
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MP_RGB(128, 192, 128));
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namespace {
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