core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
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5 changed files with 4 additions and 21 deletions
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@ -159,7 +159,7 @@ struct System::Impl {
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device_memory = std::make_unique<Core::DeviceMemory>();
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is_multicore = Settings::values.use_multi_core.GetValue();
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is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation.GetValue();
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is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
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kernel.SetMulticore(is_multicore);
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cpu_manager.SetMulticore(is_multicore);
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@ -148,9 +148,4 @@ void RestoreGlobalState(bool is_powered_on) {
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values.motion_enabled.SetGlobal(true);
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}
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void Sanitize() {
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values.use_asynchronous_gpu_emulation.SetValue(
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values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
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}
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} // namespace Settings
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@ -257,7 +257,4 @@ void LogSettings();
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// Restore the global state of all applicable settings in the Values struct
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void RestoreGlobalState(bool is_powered_on);
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// Fixes settings that are known to cause issues with the emulator
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void Sanitize();
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} // namespace Settings
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