core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
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5 changed files with 4 additions and 21 deletions
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@ -148,9 +148,4 @@ void RestoreGlobalState(bool is_powered_on) {
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values.motion_enabled.SetGlobal(true);
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}
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void Sanitize() {
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values.use_asynchronous_gpu_emulation.SetValue(
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values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
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}
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} // namespace Settings
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