shader: Initial implementation of an AST

This commit is contained in:
ReinUsesLisp 2021-02-11 16:39:06 -03:00 committed by ameerj
parent 2930dccecc
commit 9170200a11
33 changed files with 1347 additions and 591 deletions

View file

@ -6,23 +6,23 @@
namespace Shader::Backend::SPIRV {
void EmitSPIRV::EmitUndef1(EmitContext&) {
Id EmitSPIRV::EmitUndefU1(EmitContext& ctx) {
return ctx.OpUndef(ctx.u1);
}
void EmitSPIRV::EmitUndefU8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitUndef8(EmitContext&) {
void EmitSPIRV::EmitUndefU16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitUndef16(EmitContext&) {
void EmitSPIRV::EmitUndefU32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitUndef32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitUndef64(EmitContext&) {
void EmitSPIRV::EmitUndefU64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}