shader: Initial implementation of an AST
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33 changed files with 1347 additions and 591 deletions
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@ -10,15 +10,17 @@ OPCODE(Identity, Opaque, Opaq
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// Control flow
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OPCODE(Branch, Void, Label, )
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OPCODE(BranchConditional, Void, U1, Label, Label, )
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OPCODE(Exit, Void, )
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OPCODE(LoopMerge, Void, Label, Label, )
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OPCODE(SelectionMerge, Void, Label, )
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OPCODE(Return, Void, )
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OPCODE(Unreachable, Void, )
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// Context getters/setters
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OPCODE(GetRegister, U32, Reg, )
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OPCODE(SetRegister, Void, Reg, U32, )
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OPCODE(GetPred, U1, Pred, )
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OPCODE(SetPred, Void, Pred, U1, )
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OPCODE(GetGotoVariable, U1, U32, )
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OPCODE(SetGotoVariable, Void, U32, U1, )
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OPCODE(GetCbuf, U32, U32, U32, )
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OPCODE(GetAttribute, U32, Attribute, )
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OPCODE(SetAttribute, Void, Attribute, U32, )
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@ -36,11 +38,11 @@ OPCODE(WorkgroupId, U32x3,
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OPCODE(LocalInvocationId, U32x3, )
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// Undefined
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OPCODE(Undef1, U1, )
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OPCODE(Undef8, U8, )
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OPCODE(Undef16, U16, )
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OPCODE(Undef32, U32, )
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OPCODE(Undef64, U64, )
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OPCODE(UndefU1, U1, )
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OPCODE(UndefU8, U8, )
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OPCODE(UndefU16, U16, )
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OPCODE(UndefU32, U32, )
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OPCODE(UndefU64, U64, )
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// Memory operations
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OPCODE(LoadGlobalU8, U32, U64, )
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