shader: Initial implementation of an AST

This commit is contained in:
ReinUsesLisp 2021-02-11 16:39:06 -03:00 committed by ameerj
parent 2930dccecc
commit 9170200a11
33 changed files with 1347 additions and 591 deletions

View file

@ -11,25 +11,27 @@
#include <vector>
#include <boost/container/small_vector.hpp>
#include <boost/intrusive/set.hpp>
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/condition.h"
#include "shader_recompiler/frontend/maxwell/instruction.h"
#include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/object_pool.h"
namespace Shader::IR {
class Block;
}
namespace Shader::Maxwell::Flow {
using BlockId = u32;
using FunctionId = size_t;
constexpr BlockId UNREACHABLE_BLOCK_ID{static_cast<u32>(-1)};
enum class EndClass {
Branch,
Exit,
Return,
Unreachable,
};
enum class Token {
@ -59,58 +61,37 @@ private:
boost::container::small_vector<StackEntry, 3> entries;
};
struct Block {
struct Block : boost::intrusive::set_base_hook<
// Normal link is ~2.5% faster compared to safe link
boost::intrusive::link_mode<boost::intrusive::normal_link>> {
[[nodiscard]] bool Contains(Location pc) const noexcept;
bool operator<(const Block& rhs) const noexcept {
return begin < rhs.begin;
}
Location begin;
Location end;
EndClass end_class;
BlockId id;
Stack stack;
IR::Condition cond;
BlockId branch_true;
BlockId branch_false;
boost::container::small_vector<BlockId, 4> imm_predecessors;
boost::container::small_vector<BlockId, 8> dominance_frontiers;
union {
bool post_order_visited{false};
Block* imm_dominator;
};
Block* branch_true;
Block* branch_false;
IR::Block* ir;
};
struct Label {
Location address;
BlockId block_id;
Block* block;
Stack stack;
};
struct Function {
Function(Location start_address);
void BuildBlocksMap();
void BuildImmediatePredecessors();
void BuildPostOrder();
void BuildImmediateDominators();
void BuildDominanceFrontier();
[[nodiscard]] size_t NumBlocks() const noexcept {
return static_cast<size_t>(current_block_id) + 1;
}
Location entrypoint;
BlockId current_block_id{0};
boost::container::small_vector<Label, 16> labels;
boost::container::small_vector<u32, 0x130> blocks;
boost::container::small_vector<Block, 0x130> blocks_data;
// Translates from BlockId to block index
boost::container::small_vector<Block*, 0x130> blocks_map;
boost::container::small_vector<u32, 0x130> post_order_blocks;
boost::container::small_vector<BlockId, 0x130> post_order_map;
boost::intrusive::set<Block> blocks;
};
class CFG {
@ -120,7 +101,7 @@ class CFG {
};
public:
explicit CFG(Environment& env, Location start_address);
explicit CFG(Environment& env, ObjectPool<Block>& block_pool, Location start_address);
CFG& operator=(const CFG&) = delete;
CFG(const CFG&) = delete;
@ -133,35 +114,37 @@ public:
[[nodiscard]] std::span<const Function> Functions() const noexcept {
return std::span(functions.data(), functions.size());
}
[[nodiscard]] std::span<Function> Functions() noexcept {
return std::span(functions.data(), functions.size());
}
private:
void VisitFunctions(Location start_address);
void AnalyzeLabel(FunctionId function_id, Label& label);
/// Inspect already visited blocks.
/// Return true when the block has already been visited
bool InspectVisitedBlocks(FunctionId function_id, const Label& label);
AnalysisState AnalyzeInst(Block& block, FunctionId function_id, Location pc);
AnalysisState AnalyzeInst(Block* block, FunctionId function_id, Location pc);
void AnalyzeCondInst(Block& block, FunctionId function_id, Location pc, EndClass insn_end_class,
void AnalyzeCondInst(Block* block, FunctionId function_id, Location pc, EndClass insn_end_class,
IR::Condition cond);
/// Return true when the branch instruction is confirmed to be a branch
bool AnalyzeBranch(Block& block, FunctionId function_id, Location pc, Instruction inst,
bool AnalyzeBranch(Block* block, FunctionId function_id, Location pc, Instruction inst,
Opcode opcode);
void AnalyzeBRA(Block& block, FunctionId function_id, Location pc, Instruction inst,
void AnalyzeBRA(Block* block, FunctionId function_id, Location pc, Instruction inst,
bool is_absolute);
void AnalyzeBRX(Block& block, Location pc, Instruction inst, bool is_absolute);
void AnalyzeBRX(Block* block, Location pc, Instruction inst, bool is_absolute);
void AnalyzeCAL(Location pc, Instruction inst, bool is_absolute);
AnalysisState AnalyzeEXIT(Block& block, FunctionId function_id, Location pc, Instruction inst);
AnalysisState AnalyzeEXIT(Block* block, FunctionId function_id, Location pc, Instruction inst);
/// Return the branch target block id
BlockId AddLabel(const Block& block, Stack stack, Location pc, FunctionId function_id);
Block* AddLabel(Block* block, Stack stack, Location pc, FunctionId function_id);
Environment& env;
ObjectPool<Block>& block_pool;
boost::container::small_vector<Function, 1> functions;
FunctionId current_function_id{0};
};