shader: Initial implementation of an AST
This commit is contained in:
parent
2930dccecc
commit
9170200a11
33 changed files with 1347 additions and 591 deletions
|
@ -23,14 +23,13 @@ static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
|
|||
}
|
||||
}
|
||||
|
||||
IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
|
||||
const Flow::Block& flow_block) {
|
||||
IR::Block block{inst_pool, flow_block.begin.Offset(), flow_block.end.Offset()};
|
||||
TranslatorVisitor visitor{env, block};
|
||||
|
||||
const Location pc_end{flow_block.end};
|
||||
Location pc{flow_block.begin};
|
||||
while (pc != pc_end) {
|
||||
void Translate(Environment& env, IR::Block* block) {
|
||||
if (block->IsVirtual()) {
|
||||
return;
|
||||
}
|
||||
TranslatorVisitor visitor{env, *block};
|
||||
const Location pc_end{block->LocationEnd()};
|
||||
for (Location pc = block->LocationBegin(); pc != pc_end; ++pc) {
|
||||
const u64 insn{env.ReadInstruction(pc.Offset())};
|
||||
const Opcode opcode{Decode(insn)};
|
||||
switch (opcode) {
|
||||
|
@ -43,9 +42,7 @@ IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
|
|||
default:
|
||||
throw LogicError("Invalid opcode {}", opcode);
|
||||
}
|
||||
++pc;
|
||||
}
|
||||
return block;
|
||||
}
|
||||
|
||||
} // namespace Shader::Maxwell
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue