shader: Initial implementation of an AST

This commit is contained in:
ReinUsesLisp 2021-02-11 16:39:06 -03:00 committed by ameerj
parent 2930dccecc
commit 9170200a11
33 changed files with 1347 additions and 591 deletions

View file

@ -6,14 +6,9 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/object_pool.h"
namespace Shader::Maxwell {
[[nodiscard]] IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
const Flow::Block& flow_block);
void Translate(Environment& env, IR::Block* block);
} // namespace Shader::Maxwell