maxwell_3d: Unify draw methods

Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
This commit is contained in:
ReinUsesLisp 2020-02-14 18:09:37 -03:00
parent f552d553ba
commit 91aa58e410
6 changed files with 6 additions and 36 deletions

View file

@ -657,16 +657,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
}
}
bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
Draw(is_indexed, false);
return true;
}
bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
Draw(is_indexed, true);
return true;
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
if (device.HasBrokenCompute()) {
return;

View file

@ -57,8 +57,7 @@ public:
ScreenInfo& info);
~RasterizerOpenGL() override;
bool DrawBatch(bool is_indexed) override;
bool DrawMultiBatch(bool is_indexed) override;
void Draw(bool is_indexed, bool is_instanced) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
@ -102,9 +101,6 @@ private:
void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
/// Syncs all the state, shaders, render targets and textures setting before a draw call.
void Draw(bool is_indexed, bool is_instanced);
/// Configures the current textures to use for the draw command.
void SetupDrawTextures(std::size_t stage_index, const Shader& shader);