shader: Move LaneId to the warp emission file and fix AMD
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1030b612a3
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5 changed files with 11 additions and 7 deletions
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@ -66,7 +66,6 @@ void EmitSetOFlag(EmitContext& ctx);
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Id EmitWorkgroupId(EmitContext& ctx);
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Id EmitLocalInvocationId(EmitContext& ctx);
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
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Id EmitLaneId(EmitContext& ctx);
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void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
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Id EmitUndefU1(EmitContext& ctx);
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Id EmitUndefU8(EmitContext& ctx);
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@ -403,6 +402,7 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
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Id derivates, Id offset, Id lod_clamp);
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
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void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
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Id EmitLaneId(EmitContext& ctx);
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Id EmitVoteAll(EmitContext& ctx, Id pred);
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Id EmitVoteAny(EmitContext& ctx, Id pred);
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Id EmitVoteEqual(EmitContext& ctx, Id pred);
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