shader: Move LaneId to the warp emission file and fix AMD

This commit is contained in:
ReinUsesLisp 2021-04-11 02:22:20 -03:00 committed by ameerj
parent 1030b612a3
commit 9280cd649a
5 changed files with 11 additions and 7 deletions

View file

@ -66,7 +66,6 @@ void EmitSetOFlag(EmitContext& ctx);
Id EmitWorkgroupId(EmitContext& ctx);
Id EmitLocalInvocationId(EmitContext& ctx);
Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
Id EmitLaneId(EmitContext& ctx);
void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
Id EmitUndefU1(EmitContext& ctx);
Id EmitUndefU8(EmitContext& ctx);
@ -403,6 +402,7 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
Id derivates, Id offset, Id lod_clamp);
Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
Id EmitLaneId(EmitContext& ctx);
Id EmitVoteAll(EmitContext& ctx, Id pred);
Id EmitVoteAny(EmitContext& ctx, Id pred);
Id EmitVoteEqual(EmitContext& ctx, Id pred);