shader: Move LaneId to the warp emission file and fix AMD
This commit is contained in:
parent
1030b612a3
commit
9280cd649a
5 changed files with 11 additions and 7 deletions
|
@ -58,7 +58,6 @@ OPCODE(SetCFlag, Void, U1,
|
|||
OPCODE(SetOFlag, Void, U1, )
|
||||
OPCODE(WorkgroupId, U32x3, )
|
||||
OPCODE(LocalInvocationId, U32x3, )
|
||||
OPCODE(LaneId, U32, )
|
||||
|
||||
// Undefined
|
||||
OPCODE(UndefU1, U1, )
|
||||
|
@ -419,6 +418,7 @@ OPCODE(ImageRead, U32x4, U32,
|
|||
OPCODE(ImageWrite, Void, U32, Opaque, U32x4, )
|
||||
|
||||
// Warp operations
|
||||
OPCODE(LaneId, U32, )
|
||||
OPCODE(VoteAll, U1, U1, )
|
||||
OPCODE(VoteAny, U1, U1, )
|
||||
OPCODE(VoteEqual, U1, U1, )
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue