VideoCore: Split shader output writing from semantic loading

This commit is contained in:
Yuri Kunde Schlesner 2016-12-18 17:58:30 -08:00
parent 335df895b9
commit 92bf5c88e6
3 changed files with 24 additions and 24 deletions

View file

@ -74,8 +74,7 @@ struct OutputVertex {
return ret;
}
static OutputVertex FromRegisters(Math::Vec4<float24> output_regs[16], const Regs& regs,
u32 output_mask);
static OutputVertex FromAttributeBuffer(const Regs& regs, AttributeBuffer& output);
};
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
@ -141,6 +140,8 @@ struct UnitState {
* @param input Attribute buffer to load into the input registers.
*/
void LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input);
void WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output);
};
struct ShaderSetup {