shader_recompiler: Remove S32 IR type

The frontend IR opcodes do not distinguish between signed and unsigned integer types.

Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
This commit is contained in:
ameerj 2023-01-25 22:03:15 -05:00
parent f99f618d45
commit 93cc6e4d99
13 changed files with 19 additions and 46 deletions

View file

@ -175,7 +175,6 @@ OPCODE(SelectF64, F64, U1,
OPCODE(BitCastU16F16, U16, F16, )
OPCODE(BitCastU32F32, U32, F32, )
OPCODE(BitCastU64F64, U64, F64, )
OPCODE(BitCastS32F32, S32, F32, )
OPCODE(BitCastF16U16, F16, U16, )
OPCODE(BitCastF32U32, F32, U32, )
OPCODE(BitCastF64U64, F64, U64, )