shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
This commit is contained in:
parent
f99f618d45
commit
93cc6e4d99
13 changed files with 19 additions and 46 deletions
|
@ -175,7 +175,6 @@ OPCODE(SelectF64, F64, U1,
|
|||
OPCODE(BitCastU16F16, U16, F16, )
|
||||
OPCODE(BitCastU32F32, U32, F32, )
|
||||
OPCODE(BitCastU64F64, U64, F64, )
|
||||
OPCODE(BitCastS32F32, S32, F32, )
|
||||
OPCODE(BitCastF16U16, F16, U16, )
|
||||
OPCODE(BitCastF32U32, F32, U32, )
|
||||
OPCODE(BitCastF64U64, F64, U64, )
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue