shader_recompiler: Remove S32 IR type

The frontend IR opcodes do not distinguish between signed and unsigned integer types.

Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
This commit is contained in:
ameerj 2023-01-25 22:03:15 -05:00
parent f99f618d45
commit 93cc6e4d99
13 changed files with 19 additions and 46 deletions

View file

@ -486,10 +486,10 @@ void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_
const IR::F32 w(ir.CompositeExtract(new_inst, 3));
const IR::F16F32F64 max_value(ir.Imm32(get_max_value()));
const IR::Value converted =
ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(x)), max_value),
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(y)), max_value),
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(z)), max_value),
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(w)), max_value));
ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(x)), max_value),
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(y)), max_value),
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(z)), max_value),
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(w)), max_value));
inst.ReplaceUsesWith(converted);
}
} // Anonymous namespace