texture_cache: OpenGL: Implement MSAA uploads and copies

This commit is contained in:
ameerj 2023-02-07 21:33:57 -05:00
parent ed4a88bd93
commit 93cf2b3ca8
12 changed files with 136 additions and 14 deletions

View file

@ -22,6 +22,8 @@ set(SHADER_FILES
convert_d24s8_to_abgr8.frag
convert_depth_to_float.frag
convert_float_to_depth.frag
convert_msaa_to_non_msaa.comp
convert_non_msaa_to_msaa.comp
convert_s8d24_to_abgr8.frag
full_screen_triangle.vert
fxaa.frag

View file

@ -0,0 +1,30 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450 core
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
layout (binding = 0, rgba8) uniform readonly restrict image2DMSArray msaa_in;
layout (binding = 1, rgba8) uniform writeonly restrict image2DArray output_img;
void main() {
const ivec3 coords = ivec3(gl_GlobalInvocationID);
if (any(greaterThanEqual(coords, imageSize(msaa_in)))) {
return;
}
// TODO: Specialization constants for num_samples?
const int num_samples = imageSamples(msaa_in);
for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
const vec4 pixel = imageLoad(msaa_in, coords, curr_sample);
const int single_sample_x = 2 * coords.x + (curr_sample & 1);
const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
const ivec3 dest_coords = ivec3(single_sample_x, single_sample_y, coords.z);
if (any(greaterThanEqual(dest_coords, imageSize(output_img)))) {
continue;
}
imageStore(output_img, dest_coords, pixel);
}
}

View file

@ -0,0 +1,29 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450 core
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
layout (binding = 0, rgba8) uniform readonly restrict image2DArray img_in;
layout (binding = 1, rgba8) uniform writeonly restrict image2DMSArray output_msaa;
void main() {
const ivec3 coords = ivec3(gl_GlobalInvocationID);
if (any(greaterThanEqual(coords, imageSize(output_msaa)))) {
return;
}
// TODO: Specialization constants for num_samples?
const int num_samples = imageSamples(output_msaa);
for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
const int single_sample_x = 2 * coords.x + (curr_sample & 1);
const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
const ivec3 single_coords = ivec3(single_sample_x, single_sample_y, coords.z);
if (any(greaterThanEqual(single_coords, imageSize(img_in)))) {
continue;
}
const vec4 pixel = imageLoad(img_in, single_coords);
imageStore(output_msaa, coords, curr_sample, pixel);
}
}