yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.

- In general, this is now the preferred settings for most games.

# Conflicts:
#	src/yuzu/configuration/config.cpp
This commit is contained in:
bunnei 2020-10-26 23:13:05 -07:00
parent d33399e1f4
commit 941563f981
3 changed files with 11 additions and 11 deletions

View file

@ -515,7 +515,7 @@ void Config::ReadMotionTouchValues() {
void Config::ReadCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), false);
ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), true);
qt_config->endGroup();
}
@ -716,12 +716,12 @@ void Config::ReadRendererValues() {
QStringLiteral("use_disk_shader_cache"), true);
ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0);
ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation,
QStringLiteral("use_asynchronous_gpu_emulation"), false);
QStringLiteral("use_asynchronous_gpu_emulation"), true);
ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),
true);
ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
false);
true);
ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
QStringLiteral("use_asynchronous_shaders"), false);
ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
@ -1110,7 +1110,7 @@ void Config::SaveControlValues() {
void Config::SaveCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false);
WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, true);
qt_config->endGroup();
}
@ -1266,12 +1266,12 @@ void Config::SaveRendererValues() {
static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)),
Settings::values.gpu_accuracy.UsingGlobal(), 0);
WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false);
Settings::values.use_asynchronous_gpu_emulation, true);
WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,
true);
WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
Settings::values.use_assembly_shaders, false);
Settings::values.use_assembly_shaders, true);
WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
Settings::values.use_asynchronous_shaders, false);
WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,