yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.

- In general, this is now the preferred settings for most games.

# Conflicts:
#	src/yuzu/configuration/config.cpp
This commit is contained in:
bunnei 2020-10-26 23:13:05 -07:00
parent d33399e1f4
commit 941563f981
3 changed files with 11 additions and 11 deletions

View file

@ -371,7 +371,7 @@ void Config::ReadValues() {
// Core
Settings::values.use_multi_core.SetValue(
sdl2_config->GetBoolean("Core", "use_multi_core", false));
sdl2_config->GetBoolean("Core", "use_multi_core", true));
// Renderer
const int renderer_backend = sdl2_config->GetInteger(
@ -395,11 +395,11 @@ void Config::ReadValues() {
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.use_assembly_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_asynchronous_shaders.SetValue(