core: hid: Fix native mouse mappings

This commit is contained in:
Narr the Reg 2023-02-21 12:41:34 -06:00
parent 8f3e2a1b48
commit 9477181d09
5 changed files with 62 additions and 63 deletions

View file

@ -65,6 +65,11 @@ void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
}
void Controller_Gesture::ReadTouchInput() {
if (!Settings::values.touchscreen.enabled) {
fingers = {};
return;
}
const auto touch_status = console->GetTouch();
for (std::size_t id = 0; id < fingers.size(); ++id) {
fingers[id] = touch_status[id];

View file

@ -33,10 +33,11 @@ void Controller_Mouse::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
return;
}
next_state = {};
const auto& last_entry = shared_memory->mouse_lifo.ReadCurrentEntry().state;
next_state.sampling_number = last_entry.sampling_number + 1;
next_state.attribute.raw = 0;
if (Settings::values.mouse_enabled) {
const auto& mouse_button_state = emulated_devices->GetMouseButtons();
const auto& mouse_position_state = emulated_devices->GetMousePosition();

View file

@ -58,6 +58,11 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
}
if (!finger.pressed && current_touch.pressed) {
// Ignore all touch fingers if disabled
if (!Settings::values.touchscreen.enabled) {
continue;
}
finger.attribute.start_touch.Assign(1);
finger.pressed = true;
finger.position = current_touch.position;