gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
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2 changed files with 13 additions and 2 deletions
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@ -637,7 +637,12 @@ void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(addr, size);
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if (Settings::values.use_accurate_framebuffers) {
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// Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit
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res_cache.FlushRegion(addr, size);
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}
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shader_cache.FlushRegion(addr, size);
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buffer_cache.FlushRegion(addr, size);
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}
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