texture_cache: Remove preserve_contents

preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.

This removes preserve_contents and assumes it as true at all times.
This commit is contained in:
ReinUsesLisp 2020-04-11 01:50:58 -03:00
parent 51c6688e21
commit 94b0e2e5da
3 changed files with 31 additions and 47 deletions

View file

@ -345,7 +345,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
texture_cache.GuardRenderTargets(true);
View depth_surface = texture_cache.GetDepthBufferSurface(true);
View depth_surface = texture_cache.GetDepthBufferSurface();
const auto& regs = gpu.regs;
UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
@ -354,7 +354,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
FramebufferCacheKey key;
const auto colors_count = static_cast<std::size_t>(regs.rt_control.count);
for (std::size_t index = 0; index < colors_count; ++index) {
View color_surface{texture_cache.GetColorBufferSurface(index, true)};
View color_surface{texture_cache.GetColorBufferSurface(index)};
if (!color_surface) {
continue;
}
@ -387,12 +387,12 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using
View color_surface;
if (using_color_fb) {
const std::size_t index = regs.clear_buffers.RT;
color_surface = texture_cache.GetColorBufferSurface(index, true);
color_surface = texture_cache.GetColorBufferSurface(index);
texture_cache.MarkColorBufferInUse(index);
}
View depth_surface;
if (using_depth_fb || using_stencil_fb) {
depth_surface = texture_cache.GetDepthBufferSurface(true);
depth_surface = texture_cache.GetDepthBufferSurface();
texture_cache.MarkDepthBufferInUse();
}
texture_cache.GuardRenderTargets(false);