texture_cache: Remove preserve_contents
preserve_contents was always true. We can't assume we don't have to preserve clears because scissored and color masked clears exist. This removes preserve_contents and assumes it as true at all times.
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51c6688e21
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94b0e2e5da
3 changed files with 31 additions and 47 deletions
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@ -599,7 +599,7 @@ RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() {
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Texceptions texceptions;
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for (std::size_t rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
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if (update_rendertargets) {
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color_attachments[rt] = texture_cache.GetColorBufferSurface(rt, true);
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color_attachments[rt] = texture_cache.GetColorBufferSurface(rt);
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}
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if (color_attachments[rt] && WalkAttachmentOverlaps(*color_attachments[rt])) {
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texceptions[rt] = true;
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@ -607,7 +607,7 @@ RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() {
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}
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if (update_rendertargets) {
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zeta_attachment = texture_cache.GetDepthBufferSurface(true);
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zeta_attachment = texture_cache.GetDepthBufferSurface();
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}
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if (zeta_attachment && WalkAttachmentOverlaps(*zeta_attachment)) {
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texceptions[ZETA_TEXCEPTION_INDEX] = true;
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