EmuWindow: Made pad/touch functions non-static.

This commit is contained in:
bunnei 2015-03-08 21:45:45 -04:00
parent a1a1a5c6c5
commit 953e09ddb5
3 changed files with 20 additions and 24 deletions

View file

@ -16,35 +16,36 @@ EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
}
void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods) {
void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
if (button == GLFW_MOUSE_BUTTON_LEFT) {
auto layout = GetEmuWindow(window)->GetFramebufferLayout();
auto emu_window = GetEmuWindow(win);
auto layout = emu_window->GetFramebufferLayout();
double x, y;
glfwGetCursorPos(window, &x, &y);
glfwGetCursorPos(win, &x, &y);
if (action == GLFW_PRESS) {
EmuWindow::TouchPressed(layout, static_cast<u16>(x), static_cast<u16>(y));
emu_window->TouchPressed(layout, static_cast<u16>(x), static_cast<u16>(y));
} else if (action == GLFW_RELEASE) {
EmuWindow::TouchReleased(layout, static_cast<u16>(x), static_cast<u16>(y));
emu_window->TouchReleased(layout, static_cast<u16>(x), static_cast<u16>(y));
}
}
}
void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* window, double x, double y) {
auto layout = GetEmuWindow(window)->GetFramebufferLayout();
EmuWindow::TouchMoved(layout, static_cast<u16>(x), static_cast<u16>(y));
void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
auto emu_window = GetEmuWindow(win);
auto layout = emu_window->GetFramebufferLayout();
emu_window->TouchMoved(layout, static_cast<u16>(x), static_cast<u16>(y));
}
/// Called by GLFW when a key event occurs
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
int keyboard_id = GetEmuWindow(win)->keyboard_id;
auto emu_window = GetEmuWindow(win);
int keyboard_id = emu_window->keyboard_id;
if (action == GLFW_PRESS) {
EmuWindow::KeyPressed({key, keyboard_id});
emu_window->KeyPressed({key, keyboard_id});
} else if (action == GLFW_RELEASE) {
EmuWindow::KeyReleased({key, keyboard_id});
emu_window->KeyReleased({ key, keyboard_id });
}
Service::HID::PadUpdateComplete();